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Review of Terraforming Mars: Control a Mega Corporation and Make Mars Your Home

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It's the year 2400, and the Earth's World Government is hiring Mega Corporations to terraform Mars, which will then become humanity's new home. You'll have to put to use everything you know about engineering to alter the climate, atmosphere, and surface of the Red Planet. Are you ready?

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被某某人翻译 Joey

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审核人 Tabata Marques

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  1. > The Red Planet

The Red Planet

Is there life on Mars? Many ask themselves this question every day. But why do we actually ask ourselves this? Well, it's increasingly concerning how fast we're rampantly consuming Earth's natural resources. For some time now, the world's superpowers have been seeking alternative living conditions on other planets.

Another question is: Why Mars? Well, it's simple. It is reasonably similar to Earth: its surface is similar because it has polar caps, and it also has different seasons, canyons, and even volcanoes (inactive). This made Mars the perfect alternative according to the world's superpowers.

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The USSR was supposed to be the first to send a probe to Mars, but, after 5 failed attempts, the U.S.A. became the first country to look for answers on the Red Planet; it has since sent multiple probes, ever since 1964. To this day, five NASA rovers landed on Mars: Sojourner (1997), Spirit and Opportunity (2004), Curiosity (2012) and, most recently, Perseverance (2020).

Check out some gameplay (with rules):

Teaching Tips

TMars, on its own, is a lesson in geography, history, science, the environment, and resource production. You also use strategy, focus, attention, and math to play this game. Allow me to explain all the advantages you get from playing this game and what it encourages.

Paying attention to air and temperature quality is a great thing to do daily. TMars is a lesson in environmentally conscious decisions and good management of the resources you have available.

It's also a geography lesson because you have to choose the best regions in Mars to take advantage of the resources available in the best way you can. It's a history lesson because you can research how much we found out about Mars so far. And it's a science lesson because the resources in the game, combined, are quite accurate when you need to play cards. Only the right combination of resources gets you good results.

Math is also in play at all times: you need to count the resources you have, how much you can use, which ones are running out, what your opponents are using in terms of resources, your points, awards, milestones, and oxygen and temperature levels. You'll have to manage your numbers at all times.

Final Words

Hone your focus and attention to pick the best strategy in TMars. Everything, I repeat, absolutely everything, gives you points in TMars, and might be the difference between losing and winning.

In general, TMars teaches you how to research and take care of your own planet!

I highly recommend you add TMars to your board game collection!