About the Deck
In the The Brothers' War
Deck Guide
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Today, we'll explore a deck that uses the new prototype mechanic allied to Release the Wind to create a lot of value, with a Midrange / Control strategy.
This match is going to be a grind, in which what should prevail is card advantage.
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At game 1, we have a lot of ).push({});
This is a match we should try to play after game 2, as we will have already taken out our removals, which are dead cards, and increase our counterspells.
But the strategy is the same: use our turn 3 to place a threat on board, and from then on, try to delay our opponent's gameplan. In this match, it is interesting to play Release to the Wind during our opponent's end step and in our turn play our creature without paying its mana cost, this way being always ahead with mana saved to answer our opponent's plays.
This is a match in which we should value the play of removal at turn 2 followed by Arcane Proxy at turn 3 to have more removal and a body on board.
Here we have an advantage over our opponent's main removals because Skyclave Apparition can remove our Prototype creatures, but by killing it, the spirit we get is a 7/7 creature, which is our cards' original mana cost. The same goes for Brutal Cathar, which, by returning our creature to the battlefield, returns to its original form.
Post side, we increase our removals to disrupt our opponent's aggressive gameplan, and we take out cards which are not that interactive, such as Spell Pierce, as the opponent's deck is basically composed of creatures.
This is my cue! In case you have any questions about the deck, I'm available in the comment section.
See you next time!
I'm Martinez! Math teacher and in my spare time I do missplays live or on YouTube. Lover of our card game called Magic!
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