Magic: the Gathering

Deck Guide

cEDH Deck Guide: Toxrill, the Corrosive

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This article brings a Toxrill, the Corrosive control deck for cEDH, one of the most interesting creatures from Innistrad: Crimson Vow.

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translated by Romeu

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revised by Tabata Marques

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Table of contents

  1. > Introduction
  2. > Winning Games
    1. Thassa Consult
    2. IsoRev
  3. > Analyzing the Deck's Packages
    1. Ramps
    2. Tutors
    3. Card Advantage and Cantrips
    4. Interactions
    5. Stax Pieces
  4. > Strengths & Weaknesses
    1. Strengths
    2. Weaknesses
  5. > Conclusion

Introduction

Our Toxrill list fits the Control archetype, being a deck that play more focused on holding opponents while slowly developing the board and generating value.

This deck is unlikely to be the fastest at the table, as farm lists are still quite common and with the disappearance of blue in cEDH matches, there is a possibility that our list is the only one with interactions.

If this is the case, it is essential to maintain the more control approach, to prevent your opponents from winning (as obvious as this seems) before the deck's power peaks and your opponents run out of steam.

26 commons, 19 uncommons, 52 rares and 3 mythics

Commander Image card
super type imageLand29

1

Clearwater Pathway

588.81

1

Treasure Vault

148.53

1

Prismatic Vista

4921.19

1

Morphic Pool

2249.65

1

Forbidden Orchard

1032.45

1

Underground River

300.68

1

Island

35.95

1

Ancient Tomb

15509.26

1

Phyrexian Tower

2696.9

1

Swamp

54.9

1

Underground Sea

46206.77

1

Snow-Covered Island

280.33

1

City of Brass

2831.77

1

Snow-Covered Swamp

154.94

1

Tarnished Citadel

1251.48

1

Exotic Orchard

25.08

1

Marsh Flats

3764.46

1

Bloodstained Mire

1962.34

1

Tainted Isle

33.16

1

Watery Grave

2228.75

1

Polluted Delta

2444.99

1

Spire of Industry

23.41

1

Mana Confluence

6796.59

1

Command Tower

28.42

1

Sunken Ruins

3303.27

1

Flooded Strand

1976

1

Gemstone Caverns

7838.23

1

Verdant Catacombs

3083.4

1

Scalding Tarn

3615.37

super type imageCreature12

1

Blood Pet

100.04

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1

Malevolent Hermit

104.22

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1

Dauthi Voidwalker

776.63

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1

Thassa's Oracle

3914.38

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1

Gilded Drake

36361.05

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1

Dark Confidant

739.29

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1

Phantasmal Image

550.08

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1

Snapcaster Mage

2250.76

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1

Opposition Agent

3748.02

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1

Spellseeker

1830.82

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1

Notion Thief

75.8

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1

Wandering Archaic

1043.31

Icons of mtg
super type imagePlaneswalker2

1

Narset, Parter of Veils

233.52

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1

Ashiok, Dream Render

314.61

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super type imageArtifact15

1

Jeweled Lotus

7825.41

Icons of mtg

1

Chrome Mox

13481.99

Icons of mtg

1

Mana Crypt

12529.24

Icons of mtg

1

Mox Diamond

126476.73

Icons of mtg

1

Mox Opal

24140.29

Icons of mtg

1

Sol Ring

173.61

Icons of mtg

1

Mana Vault

10744.96

Icons of mtg

1

Wishclaw Talisman

330.22

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1

Arcane Signet

28.42

Icons of mtg

1

Grim Monolith

60075.54

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1

Dimir Signet

31.21

Icons of mtg

1

Talisman of Dominance

116.76

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1

Isochron Scepter

2425.2

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1

Mind Stone

23.69

Icons of mtg

1

Fellwar Stone

77.19

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super type imageEnchantment3

1

Mystic Remora

1270.98

Icons of mtg

1

Rhystic Study

8835.56

Icons of mtgIcons of mtg

1

Necropotence

1998.57

Icons of mtgIcons of mtgIcons of mtg
super type imageSorcery9

1

Preordain

64.65

Icons of mtg

1

Imperial Seal

15823.87

Icons of mtg

1

Ponder

176.95

Icons of mtg

1

Gitaxian Probe

859.68

Icons of mtg

1

Demonic Tutor

6683.45

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1

Diabolic Intent

1655.26

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1

Merchant Scroll

2034.8

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1

Toxic Deluge

731.21

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1

Peer into the Abyss

491.56

Icons of mtgIcons of mtgIcons of mtgIcons of mtg
super type imageInstant29

1

Pact of Negation

2150.44

Icons of mtg

1

Wash Away

48.49

Icons of mtg

1

Miscast

178.62

Icons of mtg

1

Vampiric Tutor

7666.02

Icons of mtg

1

Flusterstorm

859.95

Icons of mtg

1

Sacrifice

551.75

Icons of mtg

1

Demonic Consultation

2686.03

Icons of mtg

1

Dark Ritual

618.63

Icons of mtg

1

Culling the Weak

1433.16

Icons of mtg

1

Mystical Tutor

1651.91

Icons of mtg

1

Brainstorm

205.37

Icons of mtg

1

Chain of Vapor

1182.92

Icons of mtg

1

Swan Song

1602.87

Icons of mtg

1

Spell Pierce

23.69

Icons of mtg

1

Mental Misstep

1173.17

Icons of mtg

1

Drown in the Loch

175.28

Icons of mtgIcons of mtg

1

Cabal Ritual

2661.23

Icons of mtgIcons of mtg

1

Cyclonic Rift

5932.45

Icons of mtgIcons of mtg

1

Lim-Dûl's Vault

703.35

Icons of mtgIcons of mtg

1

Mana Drain

6159.29

Icons of mtgIcons of mtg

1

Dramatic Reversal

139.33

Icons of mtgIcons of mtg

1

Delay

288.14

Icons of mtgIcons of mtg

1

Muddle the Mixture

227.39

Icons of mtgIcons of mtg

1

Tainted Pact

2656.49

Icons of mtgIcons of mtg

1

Fierce Guardianship

6262.11

Icons of mtgIcons of mtg

1

Force of Negation

8110.2

Icons of mtgIcons of mtgIcons of mtg

1

Deadly Rollick

2065.73

Icons of mtgIcons of mtg

1

Force of Will

8588.39

Icons of mtgIcons of mtgIcons of mtg

1

Ad Nauseam

2535.83

Icons of mtgIcons of mtgIcons of mtg

99 cards maindeck

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The commander has a very prohibitive cost at seven mana, making it difficult to cast it at the beginning of the games.

Toxrill works as a way to spend infinite mana, since having infinite colored mana and it in the command zone, you can cast it and sacrifice it with its own effect to draw cards.

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In addition, it also works as an asymmetric sweeper, which will kill your opponents creatures while, for each creature of an opponent that dies, it generates you a slug. The commander is quite impactful when entering the battlefield, adding a lot of value to you over time.

Winning Games

This deck has two different combo lines: Thassa Consult and Isorev.

Thassa Consult

Combo Condition: Thassa's Oracle and Demonic Consultation/Tainted Pact in hand, and enough mana to cast them.

1. Cast Thassa's Oracle

2. Respond to her ETB by casting the other spell in your hand, naming a card you don't have in your library, or continuing to exile until the last card.

On Oracle's ETB resolution, you win the game.

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IsoRev

Combo Condition: Isochron Scepter and Dramatic Reversal in hand and at least 3 mana from artifacts (at least one being colored), and mana to cast them.

1. Cast the Isochron Scepter, imprint Dramatic Reversal.

2. Activate the scepter's ability, and if you have untapped non-treasure artifacts, tap them to generate mana and leave it in the pool.

3. Repeat step two until you generate the amount of mana you want.

Cast the Commander and sacrifice until you draw the entire deck, then cast Thassa's Oracle to win the game.

Analyzing the Deck's Packages

Ramps

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This list has a good number of ramps (for control decks), all with as low mana value as possible, to efficiently have mana for interactions. However, it is important to find out when not to use mana for this, as your opponents will be faster than you and this can certainly put you in unpleasant situations if you use too much mana to speed up while opponents can finish the game.

Phyrexian Tower and Blood Pet are very synergistic with our commander who spawns Slugs, generating mana when we sacrifice creatures, and Toxrill creates creatures to be sacrificed.

The list also features rituals like Dark Ritual and Cabal Ritual, which grant you additional mana on specific turns, as well as Grim monolith and Mana Vault, which are positive rocks that combine really well with Isochron Scepter and Dramatic Reversal that can untap them to generate even more mana.

Tutors

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Tutors, along with functional copies, are what guarantee the consistency of the deck, being able to search for the card you need for certain situations.

As we run black and blue, we are gifted with some of the best tutors like Vampiric Tutor, Imperial Seal, Mystical Tutor, Demonic Tutor, Merchant Scroll and Diabolic Intent, plus specific mana cost tutors like Spellseeker and Muddle the Mixture.

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We also have Wishclaw Talisman, which is a reusable tutor if you have bounces to respond to its effect before it resolves.

Card Advantage and Cantrips

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This list has as main card advantage engines that generate value throughout the game, such as Mystic Remora and Rhystic Study, and that punish their opponents by taxing spells or guaranteeing draws, whichever they prefer.

We have Necropotence that turns your life into extra cards in your hand, Notion Thief that turns your opponents' draws into your draws, and Lim-Dûl's Vault, which has the potential to organize your deck whichever way you prefer. We also have Dark Confidant, which generates an extra card in your hand at the cost of life.

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In addition to the cards discussed above, the deck also has the three main cantrips that dig up to three cards and replace themselves in the hand for one mana, in addition to Gitaxian Probe which costs two life to look at the opponent's hand and replenishes itself.

Interactions

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This is a huge package, and it covers all kinds of cards that somehow deal with your opponents' plays like bounces, removals, counterspells, target changes, copies and protections.

The large amount, and mostly instant speed, is precisely to keep this threat constant and delay the game, which is a good thing for you as you follow this deck's strategy.

The interactions were chosen because they are the best with their effects, have the lowest cost among the cards with this effect, or the most acceptable negative point.

Just as important as knowing when to interact is understanding when not to interact, as it's nearly impossible for you to be the only one at the table with interactions. Your objective is to control the field, but it's impossible to actively do this against all opponents at the same time, so focus on punctual and powerful pieces for developing their game plan and save the rest of interactions for others, don't try to respond to everything.

Stax Pieces

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As a Control deck, it is important to have cards that will hinder all opponents in something, that's why we use some stax pieces, which delays opponents without spending many resources on it.

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To impede tutors and take the consistency of opponents' decks, we have Opposition Agent and Ashiok, Dream Render that, in addition to hindering tutors, do something else. The Agent turns opponents' tutors into your own tutors, and Ashiok mill cards while exiling graveyards.

Notion Thief turns opponents' draws into your draws, and Narset, Parter of Veils stops your opponents from drawing cards, and gives you some card selection. Dauthi Voidwalker is a serious hate piece that allows you to cast one of the exiled spells.

Last, but not least, we have Wandering Archaic // Explore the Vastlands, which isn't a real stax piece, but gives your opponents two options: either they pay two more mana on their instants or sorceries, or allow you to create a copy of them.

Strengths & Weaknesses

Strengths

- The combo pieces are easy to be found, allowing early wins with a certain frequency.

- The commander can generate a lot of value over time at the table, generating mana and cards to enable victory while taking the opponents' creatures.

- The deck can handle other decks well without losing its strength.

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Weaknesses

- The deck can't be the fastest, usually closing games after turn 4.

- The fact that blue is less present on cEDH tables makes it difficult for more controllable decks that will normally have to bear the brunt of interactions, as other players will not have as many answers.

- The Commander's high cost ends up being a challenge for the deck, since either it will be cast way into the late game, or you will end up risking casting it at the wrong time.

Conclusion

That's all for today

Stay tuned for another cEDH deck tech in the next weeks!