Unraveling Patch 3.10
Let’s revise what happened in this very potent update, coming right after a beautiful expansion.
If LoR was already good, everything points that it will get even better. We’ll go through the changes and analyze how those impact the meta.
Mechanic Updates
Generatable Keyword
Pantheon, Viktor, and The Arsenal are units which can get random keywords.
There was a very annoying game pattern, in which they received “Scout” as a keyword and could finish the match easily, when coupled with “Elusive” or “Overwhelm”.
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That being said, Riot removed “Scout” from the random keywords they could get.
It isn’t the end for those cards, but they won’t be able to “steal” matches as they did before.
Bard came to represent the bard of the team, while Fizz is the rogue.
Bard Level 1

Emotes
Bard’s didn’t excite me much.

But Zilean’s is now in the emote meta, I’m very fast and I hate facing slow players, and there we have the perfect emote to use in these situations.

Conclusion about the Patch
I feel as if the game will return to having that first seasons’ feel: Less landmarks, less chaotic card creation.
A fair game with good units and good removals.
The aggressive decks must want to finish the game early and bring some BURN options to win.
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The midrange decks must have a slower rhythm, making it more and more uncomfortable for the opponent, such as Khahiri and Viego, which keep growing more and more.
We must see some copied spells focused lists with Karma or Jayce.
Probably a midrange Ashe/LeBlanc list and an aggressive Hecarim list are probably two lists that will show up, and become VERY STRONG.
I thank you all for your attention! If you want to know more about my work, I’m live every morning on Twitch.
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